Outside of the character and weapon upgrades, nothing feels essential, but the options are nice nonetheless. You can upgrade your character and weapons with resources, bathe at the inn for bonuses, craft a variety of options, and more. Underneath the core combat, there’s plenty to engage within the town of New Neveah. It’s especially sad as I truly enjoyed the characters and writing, but much of the backtracking gameplay kept me from getting to the next story beat that I wanted to see. This is especially true in the opening hours of the game as the story gets set up, and you’re introduced to the various systems. There, luckily, is a generous fast travel system that makes getting around easy, but hours of the game still feel like a slog to get through. Both the main quest and optional quests have you running back and forth across the various areas, and you’ll often find yourself diving into the same dungeons time and again to find items, or beat the same bosses again.Įach of the three characters is mapped to a face button for attacks, and also has their own special skill. The even bigger problem, however, is the overwhelming amount of busywork you need to do across Rising’s roughly 24-hour playtime. The problem is that combat simply feels a bit unprecise, and even though your combat options expand across the game, it never feels quite right. There’s a bit of a Metroidvania element as well, as you’ll need to unlock specific abilities in order to explore every area. You’ll explore various locations and dungeons, battling enemies along the way. The 2D action and platforming feel fine, if unexceptional. Rising’s biggest shortcoming is that all of its gameplay systems never rise above being just okay. I never grew tired of looking at the game, but unfortunately, there are plenty of other things I did grow tired of. Wheatfields blow in the wind, and insects buzz around the dappled sunlight of the woods. New Neveah and its surrounding areas are vibrant and rich in color. There are so many visually interesting characters in gorgeous settings. 505 GamesĪt the same time, there’s a really colorful and imaginative aesthetic that helps the game stand out. You're not going to see the slang-laden dialogue of something like The World Ends With You, but Eiyuden Chronicle’s dialogue feels surprisingly fresh and snappy.Ĭompleting various side quests will unlock new buildings and facilities in the town of New Neveah. I consistently found myself surprised by just how endearing the game’s writing is, which sports a more contemporary tone. Even just a couple of hours in, the main cast immediately grew on me, and the relationship that develops between them is truly charming. As CJ starts to learn more about New Neveah she’s eventually joined by two more characters, an anthropomorphic kangaroo mercenary named Garoo, and the town’s magic-wielding mayor Isha.īefore diving into R ising’s problems, its story and writing are outstanding. At the same time, helping citizens will expand the town and unlock new buildings and services. The core loop of both the gameplay and story revolves around helping the town’s citizens and completing quests, which then give you stamps that can lead to even more benefits. That general setup is important to the entire game, as the mayor of New Neveah forces adventurers to purchase, or earn, a license in order to enter the Runebarrows. Rising’s story and dialogue are absolutely the stars of the show.
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